Split is a unique map for Cypher that allows him a very strong defensive play-style on B-Site on defense. He has great trapwires as well as spycams that often heavily deter enemy attackers from wanting to push B-Site. Cypher can also play B-Heaven if the enemy team is consistently going mid or A-Site, and opt to watch B-Main with his spycam. If any enemies are spotted inside of B-Main, Cypher can easily call for one or two people to rotate depending on how many enemy players he sees. Although it’s uncommon, you can also play Cypher on A-Site, making the enemy team work even harder to take the site.
Properly Placing Cypher’s Trapwire:
If you’re new to Cypher, it’s possible that you’re placing his trapwires incorrectly. Placing a trapwire too low allows enemies to jump over it, and too high allows them to crouch under it. This makes your trapwires useless and ultimately a waste of 200 credits each. Learn the correct height by placing a wire before the round starts, and crouching next to it.
Cypher on B-Site:
Spycam #1 from B-Rafters for B-Main:
This is arguably the best spycam that Cypher can place to cover the entrance from B-Main. It allows you to view directly into B-Main without enemies being able to see it until they walk out far enough. To begin, walk out onto B Rafters and turn slightly to your left.
Place the spycam at the top of the building to face the entrance of B-Main. Also make sure to place this camera as far to the left as you can, otherwise you won’t be able to properly see the entrance.
The biggest benefit of this camera is that enemies are unable to see it when standing in the back of B-Main. This means they must step forward and risk dying to you in order to shoot it. Make sure to abuse this when enemies know that this is where your camera will be located. It’s also worth noting that this is a great spycam for being able to see into B-Heaven.
Spycam #2 from B-Rafters for B-Main:
This next spycam also covers B-Main and B-Heaven, but swaps up the position and uses a different angle. This can also be used as an alternative to the first camera shown, allowing you to catch some opponents off-guard. To begin, step up to the very corner of B-Rafters and look up toward the pillar as seen in the image above.
Line up the spycam on the right side of the pillar as seen in the image above. This camera is in an unusual spot, and will be hard for the attackers to spot unless they push from B-Heaven.
This spycam has a much different view into B-Heaven as well as the entrance onto site from B-Main. It’s also quite possible that enemies coming out from B-Main will actually miss the location of this camera, allowing you to get extra knowledge and vision.
Trapwires for B-Main:
These two trapwires are quite standard wires for blocking the entrance to B-Main, but are incredibly good at slowing down the enemy team. The wire that connects to the ground is also a very good wire for catching some enemies off-guard, although it’s possible to jump over. Generally, you only want to pick one of these two to use in your games when playing B-Site. It’s also worth noting that an enemy Raze or Sova will be able to easily destroy both of these wires with their abilities.
Trapwire for B-Site:
This is another trapwire that can be placed on B-Site to slow down enemy attackers and potentially temporarily prevent a spike plant.
Trapwires for B-Heaven:
These two spots are also very good if enemies have been consistently pushing into B-Heaven and taking B-Site. Either one of these trips will at least give you some information about when and where the enemies want to push into B-Heaven.
Cypher on A-Site:
Spycam #1 from A-Heaven for A-Main:
In the case that your team wants you to play A-Site, this is an incredible spycam to get vision into A-Main. To begin, walk up onto the corner from A-Heaven as seen in the image above.
Place the blue highlighted spycam at the bottom of the sloped building as seen in the image, and jump place the camera. This gives optimal vision into A-Main, and will often catch players by surprise.
As seen above, this spycam gives great vision of A-Main and can also see any enemies that are walking up onto A-Site. This can be very valuable information when trying to figure out where the remaining enemy players are.
Spycam #2 from A-Heaven for A-Main:
This spycam is placed from the same position as the previous one, but it much more hidden. Instead of placing it much higher up, place it between the bars as seen in the image above.
This spycam gives pretty good vision of enemies coming into A-Main, similarly to the previous cam spot. However, this camera sacrifices vision of players going to site for a more hidden spot. If enemies immediately spot the more visible spycam spot, this one is likely the more optimal of the two.
Spycam #3 from A-Heaven for A-Main/A-Heaven:
This next spycam is another variation to watch the entrance of A-Main, but can also see into A-Heaven in case nobody on your team is watching it. To begin, walk up anywhere along the ledge outside of A-Heaven.
Place the blue highlighted spycam along the left side of the building as seen in the image above, and jump place the camera.
This spycam has minimal vision into A-Main, but has enough to see if any enemies cross toward ramp. It has very good vision of A-Heaven and can also see a decent amount of A-Site if necessary.
Trapwire for A-Main:
This is another standard trapwire that let’s you know when and where enemies are when they choose to push onto A-Site.
Trapwires for A-Site:
These two trapwires can be very good for letting you and your team know when the enemies have made it onto A-Site. If you’re playing in or near elbow, these wires can allow you to peak when an enemy gets caught in one. They also have a chance to stop or slow down an enemy spike plant.
Trapwires for A-Ramps:
The last two trapwires can be placed inside of A-Ramps, preventing enemies from pushing into A-Heaven without your knowledge. Both of these trips will force enemies to shoot them to clear any of the corners inside of heaven. It’s also very important to realize that you can wallbang from heaven to kill anyone caught in either of these trapwires.
Cypher should generally be played on B-Site when playing on Split, as he is most useful and powerful when played there. Cypher also has some decent camera and trapwires on A-Site, also allowing him to play there if absolutely necessary. When playing on either site, remember that Cypher is super good at getting information through vision and trapwires. Use this to your advantage and let your team know when you get certain information. Let us know you if this guide was helpful and what other guides you would like to see in the future!