Overview of Split:
Split is a very unique map that utilizes ropes to rotate between sites and different areas. Mid-control on Split is also almost always very important unless the enemies choose to five-man push a site. This means the standard layout for mid on defense is to have one player defending from B-heaven and one player defending from vents. It’s also relatively common to see a Sage play mid to prevent a fast push from attacking enemies. Another important thing to know about this map is that Cypher is generally very good for defending B-site. He has multiple options for his trapwires as well as one-way smokes with his cyber cages. This means that attacking against a Cypher from B-main is extremely hard unless your team is able to pick him early.
Using Ropes to Rotate:
When looking to attack A-site of Split, you can be shot from both ramp and from anyone that decides to play on site. Players can also play close to the entrance of A-main in an attempt to cheese on eco-rounds. Teams can choose to attack from A-main or both A-main and ramp to help make space for the spike-planter. If your team chooses to five-man push through A-main, make sure your team smokes off at least ramp and heaven, otherwise, you will likely struggle to get spike down. Post-plant heaven control and CT control is very strong to find picks and secure the round. However, be aware that enemies have the option to full-rotate all the way through T-spawn to flank A-site, although this is somewhat uncommon.
Defending on A-site is generally played from ramp, A-site, or A-heaven. Where you play is dependent on how the enemy players have attacked in the previous rounds. For example, if the enemy team has attacked B-site for the past five rounds, you should play either ramp or A-heaven and be ready to quickly rotate through mid or CT-spawn. However, if you expect enemies to push A, hiding on-site is generally very good for catching multiple enemies off-guard. Having someone on your team smoke the entrance to A-main early is usually good at preventing an early push. Ultimate abilities like Breach ult or Brimstone ult are also particularly good when defending or retaking this site.
Attacking Mid on Split:
When attacking mid, expect a player in vents and/or in B-heaven to be holding angles. Sage will also often be ready to wall-off mid as soon as noise is made by any of your teammates. Since mid-control is very important on Split, you and your team should be prepared to immediately shoot the wall down after the Sage places it. This doesn’t mean you have to push mid after breaking the wall, it simply keeps your teams’ options open. Keep in mind that the entrance to either B-heaven or vents can be smoked to push the other way. It’s not uncommon to five-man push mid and simply play off the first pick your team gets. You can also have your team split-push A-site or B-site depending on where your team wants to go.
Defending Mid on Split:
Defending mid on Split should typically be done so somewhat passively, due to the possibility of the enemy team rotating at any point throughout the round. Mid can be played from either vents or B-heaven, as previously mentioned. It’s worth noting that where you choose to defend mid from determines where you are responsible for falling back to. For example, if you play vents and enemies appear A-main, it’s your job to rotate back and aid teammate(s) defend A-site. Make sure to communicate everything that happens in mid, as it will directly impact your teammates playing on both A-site and B-site. Using an operator can also be good for holding mid, as long as you know you won’t immediately be smoked off.
When looking to push into B-site, be aware if they have a Cypher player or not. If they do have a Cypher, he will most likely be playing on B-site with trapwires setup potentially anywhere. Upon destroying his wires, clear close left on top of the box and also be aware of heaven. It’s good to have your team smoke heaven or the cross from B-main to site. Although it’s uncommon, an enemy defender can sit on-site to punish players that don’t clear it. After planting, enemies will usually come from B-heaven and/or CT-spawn. It’s also possible for enemy players to come from B-main if they choose to rotate all the way through your spawn or mid.
Defending B-site is generally played from B-heaven or on B-site. You can also play close right or close left with a Judge or other cheese weapon. Calling for a smoke inside of B-main is also very good, as you can choose to push into it and wait for enemy players to test to waters. Once they know you play in the smoke, they will generally be more reluctant to push B-site without mid-control as well. Be aware that, against a Sage, the cross from B-main to site will usually be walled to allow the enemy team to safely take B-site and get the spike down.
Split is a map that heavily revolves around mid-control. Make sure your team is aware of this and makes consistent efforts to both defend and attack in the middle of the map. From mid-control, attackers can choose to either push A-site or B-site, putting the defending team in the weaker position. B-site is commonly accompanied by a Cypher player and should be pushed very cautiously on attack. A-site, by default, is generally easier to take than B-site. However, after multiple successful pushes, defenders should swap players up or maybe even stack A-site in preparation for more A-pushes.