Ascent is a great map for Cypher, allow him to be very impactful on both A-Site and B-Site through the use of his abilities. There are many trapwires that often make pushing a site quite annoying for the attackers. The spycam is also very valuable and can provide a large amount of information to your team, potentially winning rounds. Alternating between unique camera spots that your enemy likely doesn’t know will make it very hard for them to successfully take your site. Master these two abilities and become a Cypher god on Ascent!
Properly Placing Cypher’s Trapwire:
If you’re new to Cypher, it’s possible that you’re placing his trapwires incorrectly. Placing a trapwire too low allows enemies to jump over it, and too high allows them to crouch under it. This makes your trapwires useless and ultimately a waste of 200 credits each. Learn the correct height by placing a wire before the round starts, and crouching next to it. This ensures that your wires are getting their full value and will always notify you when an enemy breaks one.
Camera #1 for A-Site:
The first camera for A-Site will be able to see the entirety of the site as well as the entrance from A-Main and from tree room. It’s worth noting that this camera can also see cat, but will most commonly not be used for that. To begin, jump onto the large box as pinged in the image above. Then turn to your left until you are facing the left corner of A-Site.
Look to place the spy camera to the left of the ivy that’s on the side of the building. Place it as high up as it will allow you, since this will make it harder for enemies to initially spot the camera.
As seen above, this camera covers everything you need to see as enemies would be pushing up and onto A-Site. This is also a camera that you don’t necessarily need to tag enemies with, as it can be very beneficial to help your team retake.
Camera #2 for A-Site:
This camera is very similar to the last, but is positioned in a slightly different spot to potentially throw enemies off when trying to spot your camera. To begin, jump up on the same box as seen in the image above.
This camera goes a bit to the right of where the last one was located, and is nicely hidden by the top of the frame. This camera sees all of A-Site and can be used after enemies spot camera #1.
The overall vision is slightly worse due to the frame that is directly below but is also much more hidden as a result. Remember to use this spot if the enemies are quickly destroying the other cameras that you have been placing.
Camera #3 for A-Site:
The third and final spot for A-Site is also placed from on top of this box. To begin, jump onto the box and this time turn slightly to the right.
Place the camera in a spot that allows you to properly see the entrance from A-Main. If it’s too far back, you will end up blocking vision that you could otherwise have.
This covers the same things as the previous two cameras, but has a slightly worse angle on tree room. However, remember the importance of being able to swap up cameras after enemy players have already spotted your previous ones. These three cameras on A-Site will likely last you the entire defensive half.
Trapwires for A-Site:
The first trapwire covers the entrance to A-Main and is very difficult for the enemies to deal with without a Sova or Raze to destroy it. Both ends of the wire are very hard for the enemies to see, and must meticulously shot or wall banged in order for enemies to successfully take the site.
This wire is one that will likely hit enemies that decide to run out from A-Main. It’s possible to jump over this wire, but any enemy that chooses to jump over it will typically be a free kill. It’s rare for enemies to walk in a way that wouldn’t touch this trapwire, which is another reason why it’s a great one to place!
Since Cypher generally plays on A-Site, this is another trapwire that can help support your teammate that is playing on cat. This is another hard wire to shoot, as it’s attached in some odd places. This wire can also be jumped over, so make sure that you and your teammate are keeping a close watch and/or listen to this area.
Camera #1 for B-Main:
The first spot you can place your spycam is actually through the window and can allow you to see slightly into the enemy’s spawn. This should generally be used at the beginning of a round to get information if any enemy players are there or not. To begin, walk to where the ping is in the image above.
Simply place the outline of your spycam as seen in the image above, and then proceed to jump and place it inside of B-Main. You need to jump here because the outline would otherwise be red. After you place this in B-Main, there’s a fairly high chance that it will be shot immediately. This is perfectly okay and tells you that there is at least one enemy there. Make sure to tell your team this, as it could potentially impact how the rest of the round will go.
It’s also important to let your team know if you don’t see any enemies, as they could be preparing for an A/cat push, or a mid push early in the round.
Camera #2 for B-Site:
This next spycam is a slightly more defensive one, opting not to immediately peak into B-Main. To begin, walk up to the very corner of platform as seen in the image above. Then turn slightly to your left and look up.
First get the blue highlight of the camera as seen in the red rectangle above. For the placement, you will again want to jump and place it to get it in the optimal spot for spotting enemies.
This is quite a powerful angle to have access to, especially if enemy players aren’t aware that this spot exists. You are able to see enemies as they walk up from B-Main, allowing you to let your team know the exact location of specific agents. If they choose to push, this camera will also allow you to know exactly when and where to peak.
Camera #3 for B-Site:
This spycam is definitely a more defensive one, and should usually only be used if the enemies have consistently pushed B-Site and taken it. To begin, walk up onto the ledge as seen in the image above. Then turn to the wall on your left.
Place the initial blue highlight of the camera as seen in the red rectangle. You then want to jump and place the camera just like the previous two.
As you can see, this spot has quite a good view of the B-Site, minus a couple of corners. This spot is also very hidden and not very well known to most players, meaning you should be able to successfully use it a few times before the enemies find it. Make sure not to tag enemies with this, as it will give away its location immediately.
Trapwires for B-Site:
These two trapwires are pretty standard wires for holding B-Site. Most enemies will likely be aware of them, but they still must be broken before enemies can push in. This gives you time to let you team know that an enemy broke your wire(s) and that you might need some help. The diagonal wire definitely has a chance to catch enemies off-guard a couple of times.
This is another trapwire that can potentially catch an enemy off-guard as they are pushing up to site, allowing you to get a free kill.
Trapwires for Mid:
These are two great wires that are very difficult to push through without the help with multiple people. This helps support your mid player and can allow them to get some potential picks to open up the round for your team.
There isn’t a lot of special stuff you can do on attack as Cypher, but covering your teams flank from both sites is very important. Forgetting to place a wire on a buy round can result in many of your teammates death and ultimately the loss of your team’s economy.
Trapwires to cover A-Main and B-Main:
These two wires should preferably be placed at the start of every round unless your team calls to push a site at the beginning of a round. If your team wants to push A-Site early, then make sure you have the trapwire to cover B-Main in case any enemies want to flank from there. If your team is playing default there is really no reason not to place both of these wires, as it provides you and your team a lot of value for doing very little. If either of them breaks, make sure to let your team know!
Ascent is quite a great map for Cypher, as there are many fantastic spots for his camera and trapwires. It’s important to swap different camera placements up after the enemy spots it multiple rounds in a row. Communicate to your team to let them know where exactly specific agents are, so they will have an easier time playing each round. Remember that patience rewards many of the camera spots shown since they will allow you and your team to more easily retake a site. Let us know you if this guide was helpful and what other guides you would like to see in the future!