Valorant – All Agent Roles/Classes #1 Best Guide

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Valorant is a game that currently has eleven agents and four different roles. These roles or classes tell you how you should generally be playing a specific agent. Some agents simply smoke out areas to keep control of areas, and others look to force fights with powerful blinding abilities. No matter what agent you play, it’s important to learn about their role to better master his or her play-style.

The “Controller” Role:

Brimstone Controller Role

Controllers are experts in slicing up dangerous territory to set their team up for success.


The controller role currently consists of Brimstone, Omen, and Viper. These three agents all play a role that involves smoking-off important areas to give his or her team an advantage. Controllers often help defend or anchor sites for long amounts of time due to their vision control. Viper has the potential to completely block vision of a site with her ultimate, forcing enemies to either push dangerously into her smoke or rotate to another area.

It’s also worth noting that it’s usually good to have at least one controller on your team to help with both pushing and defending sites. Brimstone and Omen play very similarly, but have a few minor differences. Viper is different from both Omen and Brimstone and uses a large smoke wall to take control when pushing instead.

The “Duelist” Role:

Jett/Phoenix Duelist Role

Duelists are self-sufficient fraggers who their team expects, through abilities and skills, to get high frags and seek out engagements first.


The duelist role currently consists of Jett, Phoenix, Raze, and Reyna. All four of these agents have very aggressive play-styles and should usually be the agents looking to get the first pick each round. When used correctly, their abilities can open up opportunities to get free kills and eventually take a site.

Playing against duelists can often feel frustrating or even unfair, as many of their abilities simply blind you. Countering a good duelist is usually done by playing slightly more passive and waiting out their main abilities like Phoenix‘s flash or Reyna‘s leer blind, since these both make loud noises when used.

The “Initiator” Role:

Breach Initiator Role

Initiators challenge angles by setting up their team to enter contested ground and push defenders away.


The initiator role currently consists of Breach and Sova, both of which can be very powerful agents for your team. These agents play sort of similarly to duelists but don’t necessarily have to go for frags. Sova‘s recon bolt and most of Breach‘s abilities are very good when looking to take control or defend an area. When playing against one of these agents, it’s a pretty good idea to wait out their abilities. Getting hit by their abilities often forces you to either peak or rotate out of the position you were previously in.

Sova and Breach‘s ultimates also often heavily impact the flow of a game. Breach ult knocks enemies up, slows their fire-rate, and also slows their movement speed. This can be used aggressively, defensively, and in many other creative ways to win your team the round. Sova ult is also very good, but must be used farther away from enemies to ensure his safety.

The “Sentinel” Role:

Sage Sentinel Role

Sentinels are defensive experts who can lock down areas and watch flanks, both on attacker and defender rounds.

The sentinel role currently consists of Cypher and Sage, both of which are considered S-tier and/or A-tier. Sage and Cypher are incredibly good at defending sites and areas in general. If your team doesn’t have a Sage, you are likely at a disadvantage due to how much she brings to your team. Not only can Sage wall-off and slow orb enemy pushes, but she also brings a heal and resurrection to her teammates.

Cypher is also incredibly good for holding down areas with his trapwires and getting information through his spycam. Intelligently placed trapwires and spycams can also catch enemy players off-guard, allowing for free information and sometimes free picks. Master Sage and/or Cypher to become a master at holding down areas with strong defensive abilities.

Team Compositions:

Forming a good composition in Valorant usually isn’t that hard, since there are currently a relatively small number of agents. As a good general rule of thumb, having one agent from each of the classes listed above is a fantastic start. For example, having a Brimstone, Phoenix, Sova, and Sage is already a solid foundation for a winning team. The fifth agent can usually be anything, depending on how your team wants to play, and the map that you will be playing on.

It’s important not to force anyone onto a role that they aren’t comfortable with, as this will likely result in a bad experience for your whole team. Also make sure that each agent is playing in the appropriate spot, as some sites are much worse for some agents than others.


Understanding roles and classes is crucial when beginning to learn how to outplay your opponents. Each class plays quite differently, all of which impact the game in their own unique way. Different agents should be treated differently, depending on how you expect they will play. Team compositions are also somewhat important when beginning a match, as some agents bring much more to the table than others.

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